![]() I doubted it would work as many things requiring Apple device to connect to Windows PC don't really work that great. I decided to give it a try after reading what it can possibly do. I was recommended iVCam and after reading reviews of other available apps this seemed as the winner. There are several apps that allow you to this. So the idea of using it as a webcam did not come to my mind. While I have not so old iphone I pretty much use it as an alarm clock, camera and occasionally as a telephone. Yes, we live in a time where everyone has smartphones that are connected to the internet and can record high definition videos. It dawned on me just after one of the Magic players said he used his iPhone as a webcam. Since I was unable to make it work I started looking for other alternatives (note, that in the end I made it work thanks to OBS Virtual Cam (read below))įinding an alternative without buying a webcam seemed bleak but that was probably just me not thinking in today's technological terms. The microphone though works everywhere without a problem and is actually better than the integrated one in my ROG Strix G series notebook. I could see the camera option on Discord (and other software) but it simply didn't 'initiate'. The driver though didn't enable the camera for all applications and even exposing the camera as a DirectShow object didn't help. In the past I had a hard time finding something that would actually work and so I ended up with a CL Eye Driver. The best place to check what is available is PSMoveService at GitHub. If you want to get the camera working there are several drivers you can get, some are actually free. Under Windows 7, it seems to work just fine and probably will work with older version of Win10 as well). The problem is that PS3 Eye is a Sony Playstation product and was not intended for use in Windows (Win10 in my case) and that is why programs like Skype do not recognize the camera (note, rather it stopped working with a certain Windows 10 update. It worked just fine for what I bought it for so I decided to give it a try for recording Magic as well. The camera records at 640x480 and 60 FPS and does quite a good job for just few bucks. I didn't want to spend too much money on a webcam and I was recommended using PS3 Eye camera which can under some conditions work under Windows. Since I am a rhythm game player and sometimes record videos of me playing I needed a 60 FPS camera. I have an integrated webcam in my notebook but it is not sufficient for paper Magic nor anything where the camera needs to track movement. I wanted to give it a try as well but I had to overcome certain technical difficulties. Paper Magic players can't go to their local game stores to play face to face and that is why some decided to try Magic over Skype or other service like Whereby or Hangouts. Then right click on the PS3EyeInstaller project in the solution explorer and click build.During quarantine we are stuck home and it's up to us to figure out how to have some fun. To build the installer, first build the 32 and 64 bit release configurations of the solution. If the DLL was built with a debug configuration it's possible to use WinDBG to set a breakpoint in the filter code which will be hit when using the camera with any DirectShow application. ![]() Use c:\windows\system32\regsvr32.exe /u to unregister the filter. If you have run the installer make sure to uninstall the package before doing this. If you would like to make the compiled DirectShow filters available to other applications, run c:\windows\system32\regsvr32.exe from an administrator command prompt. Next open PS3EyeDriverMSVC.sln and build the desired configs again. Build the solution with all desired configurations. If you don't have the Windows 8.1 SDK, change the SDK target to Windows 10 in all of the libusb project properties. Open libusb/msvc/libusb_2017.sln in Visual Studio 2017. There isn't any need to provide a custom DirectShow or WMF source for a native camera. Also Windows will automatically make those cameras available via the DirectShow API (both 32 and 64 bit) as well as Windows Media Foundation. ![]() On the other hand native camera drivers have slightly better performance. It provides a generic way for user space programs to communicate with the device.Īnother big advantage of a user space driver is it's much easier to directly make use of other libraries such as libusb and the github project that this driver is based on. ![]() The part that runs in kernel space is the WinUSB driver and it's a stable component provided by Microsoft. This means any flaws in this driver will only affect the program that's using the camera instead of crashing the entire operating system. The biggest advantage is all of the code runs in user space instead of kernel space. This has several advantages and disadvantages compared to a native camera driver. This project makes use of the generic WinUSB driver to communicate with the camera.
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