I use TY disks for anything from the 90s back. the reason that MP3s didn't have the right volume when burned to a cd made me chuckle as its kind of stupid. if you want to read some weird stuff and are ready to get lost in the dumbest, pettiest rabbit hole you have ever seen look some of it up. The CD/CDR war is fascinating in its own way as it set many standards in odd ways. (Free tip is to avoid the Jag-CD as cheap custom chips are what is failing in them) most people don't know that the components in the consoles where usually the cheapest that where available and didn't know that several components need to be replaced on a 10/15 year interval unless they fail and burn out a chip that is unreplaceable. neglecting the fact that they forgot that the 20/30 year old drive itself needs preventive maintenance from time to time. the drives in the consoles where usually just off the shelf components with a special output.Ĭombine age with the fact that drives usually add more power to the laser lens to read dirty disks and you have a recipe that is a plausible reason for the CDR kill drives argument. many manufactures made their drives so that they would make it hard to use CDR. Older drives where built in an era that the CD industry where trying to kill off CDR as they saw it as stealing their revenue. newer drives correctly read the CDR by being far more sensitive in the reading department so it reads them correctly. CDR works by using a laser to burn a wavy pattern into the substrate of the disc. How the drive works is that the drive is expecting sharp transitions from 1 to 0 in the data of the disk. The slow burn rate makes the game run better in the long run. When burning CDR for older consoles what you need to do is buy good CDR and Burn at the lowest possible speed available. so when the game tells the cd drive to go to the exact sector of the disk to read the data there and it misreads the data becouse its now earlier on the disk causing the game to fault out. that and modern drives have a habit of automatically correcting errors that where there in the original disc. the older the console, the less sensitive the drive is to drive faults. On using CDR with Retro hardware there is a general rule of thumb. otherwise you are risking the drive burning out. causing the chip to kill a PS2 that was using the correct game disc.Ī mod used to exist to bypass the chip and if you are going to use reproduction disks I suggest tracking one of them down. its the reason that the fat PS2 has a horrible failure rate as the chip could not determine the difference between a scratched disk and a reproduction. It works by detecting that the disc is hard to read and then sends overload current to the laser, burning it out. the PS2 has a security chip in it that was an attempt by Sony to control piracy. The CDR and DVDR killing consoles only applies to a single console series, the PS2. I figure that I might as well toss my hat into this ring as I have a little experience in the matter. You can read more information at the wiki. This software is open source and free, but your contribution is welcome. These can help to identify how audio signatures vary between systems, to detect if the audio signals are modified by audio equipment, to find if modifications resulted in audible changes, to help tune emulators, FPGA implementations or mods, etc. MDFourier is also a part of the 240p Test Suite, it can compare audio signatures and generate a series of graphs that show how they differ. These have been tested with video processors on real hardware and a variety of displays, including CRTs, PVMs, BVMs and Arcade monitors via RGB.Īs a secondary target, the suite aims to provide tools for calibrating colors, geometry, linearity, overscan and black & white levels, for specific console outputs and setups. It consists of tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. The Wii, Dreamcast and GameCube versions have modes for 480i, 288p, 576i and 480p evaluation as well. A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video signals.
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